¶
Carrying Capacity
Encumbrance by Armour
Weight
Lifting and Dragging
Bigger and Smaller Creatures
Tremendous Strength
¶
Movement
Modes of Movement
Walk
Hustle
Run (×3)
Run (×4)
Tactical Movement
Hampered Movement
Local Movement
Walk
Hustle
Run
Overland Movement
Walk
Hustle
Run
Terrain
Forced March
Mounted Movement
Waterborne Movement
Moving In Three Dimensions
Tactical Aerial Movement
Evasion and Pursuit
Moving Around in Squares
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Exploration
Vision and Light
Breaking and Entering
Smashing an Object
Armour Class
Hardness
Hit Points
Energy Attacks
Ranged Weapon Damage
Ineffective Weapons
Immunities
Magic Armour, Shields and Weapons
Vulnerability to Certain Attacks
Damaged Objects
Saving Throws
Animated Objects
Breaking Items