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How Combat Works
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Combat Statistics
Attack Roll
Attack Bonus
Base Attack Bonus
Strength Modifier
Dexterity Modifier
Size Modifier
Range Penalty
Damage
Minimum Damage
Strength Bonus
Multiplying Damage
Ability Damage
Armour Class
Armour and Shield Bonuses
Dexterity Modifier
Size Modifier
Other Modifiers
Touch Attacks
Hit Points
Speed
Saving Throws
Saving Throw Types
Saving Throw Difficulty Class
Automatic Failures and Successes
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Initiative
Initiative Checks
Flat-Footed
Inaction
Surprise
Determining Awareness
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Attacks Of Opportunity
Threatened Squares
Provoking an Attack of Opportunity
Making an Attack of Opportunity
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Actions In Combat
The Combat Round
Action Types
Standard Actions
Attack
Cast a Spell
Activate Magic Item
Use Special Ability
Total Defence
Start/Complete Full-Round Action
Move Actions
Move
Draw or Sheathe a Weapon
Ready or Loose a Shield
Manipulate an Item
Direct or Redirect a Spell
Stand Up
Mount/Dismount a Steed
Full-Round Actions
Full Attack
Cast a Spell
Use Special Ability
Withdraw
Run
Move 5 Feet through Difficult Terrain
Free Actions
Drop an Item
Drop Prone
Speak
Cease Concentration on Spell
Swift Actions
Immediate Actions
Miscellaneous Actions
Take 5-Foot Step
Use Feat
Use Skill
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Injury and Death
Loss Of Hit Points
Massive Damage
Disabled (0 Hit Points)
Dying (-1 to -9 Hit Points)
Dead (-10 Hit Points or Lower)
Stable Characters and Recovery
Healing
Temporary Hit Points
Non-Lethal Damage
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Movement, Position and Distance
Tactical Movement
Measuring Distance
Moving through a Square
Terrain and Obstacles
Special Movement Rules
Big and Little Creatures In Combat
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Combat Modifiers
Favourable and Unfavourable Conditions
Cover
Concealment
Flanking
Helpless Defenders
Regular Attack
Coup de Grace
Weapon, Armour and Shield Proficiency
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Special Attacks
Aid Another
Bull Rush
Charge
Disarm
Grabbing Items
Feint
Grapple
Grapple Checks
Starting a Grapple
Grappling Consequences
If You’re Grappling
If You’re Pinning an Opponent
If You’re Pinned by an Opponent
Joining a Grapple
Multiple Grapplers
Mounted Combat
Overrun
Sunder
Throw Splash Weapon
Trip
Turn Or Rebuke Undead
Turning Checks
Evil Clerics and Undead
Neutral Clerics and Undead
Paladins and Undead
Turning Other Creatures
Two-Weapon Fighting
Double Weapons
Thrown Weapons
Shield Bash Attacks
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Special Initiative Actions
Delay
Ready