¶ Cold Domain
Deities:
Granted Powers (Su):
You can turn or destroy fire creatures as a good cleric turns undead. You can also rebuke or command cold creatures as an evil cleric rebukes undead. Use these abilities a number of times per day equal to 3 + your Charisma modifier.
¶ Cold Domain Spells
- Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
- Chill Metal: Cold metal damages those who touch it.
- Sleet Storm: Hampers vision and movement.
- Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
- Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
- Cone of Cold: 1d6/level cold damage.
- Control Weather: Changes weather in local area.
- Polar Ray: Ranged touch attack deals 1d6/level cold damage.
- Obedient Avalanche: Snowy avalanche crushes and buries your foes.
Source: Spell Compendium (Page 271)