¶ Knowledge Domain
Deities:
- Core: Boccob, Vecna
- Faerunian: Angharradh, Azuth, Deep Sashelas, Deneir, Dugmaren Brightmantle, Dumathoin, Gond, Gwaeron Windstrom, Labelas Enoreth, Milil, Mystra, Oghma, Savras, Sehanine Moonbow, Shar, Siamorphe, Thoth, Tyr, Waukeen
- Other: The Eternal Light, Linara
Granted Powers:
Add all Knowledge skills to your list of cleric class skills.
You cast divination spells at +1 caster level.
¶ Knowledge Domain Spells
- Detect Secret Doors: Reveals hidden doors within 60 ft.
- Detect Thoughts: Allows “listening” to surface thoughts.
- Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
- Divination:M Provides useful advice for specific proposed actions.
- True Seeing:M Lets you see all things as they really are.
- Find the Path: Shows most direct way to a location.
- Legend Lore:MF Lets you learn tales about a person, place or thing.
- Discern Location: Reveals exact location of creature or object.
- Foresight: “Sixth sense” warns of impending danger.
Source: Player’s Handbook (Page 187)