¶ Liberation Domain
Deities:
Granted Powers (Su):
If you are affected by a charm, compulsion or fear effect and fail your saving throw, you can attempt the save again 1 round later at the same DC. You get only this one extra chance to succeed on your saving throw.
¶ Liberation Domain Spells
- Omen of Peril:F You know how dangerous the future will be.
- Undetectable Alignment: Conceals alignment for 24 hours.
- Rage: Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
- Freedom of Movement: Subject moves normally despite impediments.
- Break Enchantment: Frees subjects from enchantments, alterations, curses and petrification.
- Dispel Magic, Greater: As dispel magic, but up to +20 on check.
- Refuge:M Alters item to transport its possessor to you.
- Mind Blank: Subject is immune to mental/emotional magic and scrying.
- Unbinding: Frees everyone in range from spells that constrain or bind.
Source: Spell Compendium (Page 276)