¶ Nobility Domain
Deities:
Granted Powers (Sp):
Once per day as a standard action, you can inspire allies, giving them a +2 morale bonus on saving throws, attack rolls and damage rolls, ability checks and skill checks. Allies must be able to hear you speak for 1 round. This effect lasts for a number of rounds equal to your Charisma bonus (minimum 1 round).
¶ Nobility Domain Spells
- Divine Favour: You gain +1/3 levels on attack rolls and damage rolls.
- Enthrall: Captivates all within 100 ft. + 10 ft./level.
- Magic Vestment: Armour or shield gains +1 enhancement/4 levels.
- Discern Lies: Reveals deliberate falsehoods.
- Command, Greater: As command, but affects one subject/level.
- Geas/Quest: As lesser geas, plus it affects any creature.
- Repulsion: Creatures can’t approach you.
- Demand: As sending, plus you can send suggestion.
- Storm of Vengeance Storm rains acid, lightning and hail.
Source: Spell Compendium (Page 277), Sandstorm (Page 106)