¶ Time Domain
Deities:
Granted Powers:
You gain Improved Initiative as a bonus feat.
¶ Time Domain Spells
- True Strike: +20 on your next attack roll.
- Gentle Repose: Preserves one corpse.
- Haste: One creature/level moves faster, +1 on attack rolls, AC and Reflex saves.
- Freedom of Movement: Subject moves normally despite impediments.
- Permanency:X Makes certain spells permanent.
- Contingency:F Sets trigger condition for another spell.
- Legend Lore:MF Lets you learn tales about a person, place or thing.
- Foresight: “Sixth sense” warns of impending danger.
- Time Stop: You act freely for 1d4+1 rounds.
Source: Spell Compendium (Page 281)