¶ Hope Domain
Possessed by clerics of the Order of the Eternal Light, the Hope domain can also find a home with other deities of the sun, courage or even some (usually good-aligned) war deities.
Deities:
Granted Powers:
Once per day, when you fail a skill check, attack roll or saving throw, you may roll 1d6 and add it to the result. This ability is used after the result of the roll or check is revealed, but before any other actions are taken.
¶ Hope Domain Spells
- Bless: Allies gain +1 on attack rolls and saves against fear.
- Aid: +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10).
- Heroism: Gives +2 on attack rolls, saves, skill checks.
- Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves and checks.
- Atonement:FX Removes burden of misdeeds from subject.
- Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
- Restoration, Greater:X As restoration, plus restores all levels and ability scores.
- Planar Ally, Greater:X As lesser planar ally, but up to 18 HD.
- Miracle:X Requests a deity’s intercession.
Source: Dragon Magazine #340 (Page 46)