These arrows, fletched by aquatic elves, are treated as masterwork, but they don’t grant a +1 enhancement bonus on attack rolls. Instead, when fired from an aquatic longbow, they negate the -2 penalty per 5 feet for making a ranged attack underwater.
An arrow used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). Arrows come in a leather quiver that holds 20 arrows. An arrow that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.
| Range | Damage | ||||||
|---|---|---|---|---|---|---|---|
| Weight | Cost | Damage | Critical | Increment | Type | Special | |
| Arrow, Sea (20) | 4 lb. | 7 gp | — | — | — | Piercing |
Source: Races of Faerûn (Page 154)