This weapon is used to propel small needles a long distance. It is silent, and its needles most often are used to poison foes.
The blowgun is most often used by primitive tribes to deliver poison to an unfortunate target. This weapon requires two hands to use. Loading a blowgun is a move-equivalent action that provokes attacks of opportunity.
Note: This description comes from Dragon Magazine #275, and while not officially 3.5, it is the only description available that contains game rule information. The Blowgun appears in Masters of the Wild and Dragon Magazine #312 as an Exotic Ranged weapon.
| Range | Damage | ||||||
|---|---|---|---|---|---|---|---|
| Weight | Cost | Damage | Critical | Increment | Type | Special | |
| Blowgun | 2 lb. | 1 gp | 1 | ×2 | 10 ft. | Piercing |
Source: Dungeon Master’s Guide (Page 144), Masters of the Wild (Page 26), Dragon Magazine #312 (Page 44), Oriental Adventures (Page 70)