Custom-fitted to the wearer’s boot, this device consists of a sturdy sole assembly concealing a spring-loaded dagger. The buyer can add one blade to either of his boots at the given cost, or buy a matched set for double the amount.
The wearer’s movement is not impaired when the blades are retracted. With one or both blades extended, the wearer cannot run or charge. A monk using a blade boot can strike with his unarmed base attack, including his more favourable number of attacks per round, for normal blade boot damage. The Weapon Finesse feat can be applied to blade boots.
A character proficient with the blade boot can attack with a single blade boot as his primary weapon, or with two blade boots as if attacking with two weapons, provided he makes no attacks with his hands. He can choose to attack with a weapon in his primary hand and use a single blade boot as his off-hand weapon, but in this case he cannot attack with an off-hand weapon in his secondary hand. A character cannot attack with a primary weapon, an off-hand weapon, and a blade boot in the same round unless he knows the Multiweapon Fighting feat.
A character wearing blade boots gains a +4 bonus on Escape Artist checks made to escape from rope bonds.
| Range | Damage | ||||||
|---|---|---|---|---|---|---|---|
| Weight | Cost | Damage | Critical | Increment | Type | Special | |
| Boot, Blade | 1 lb. | 15 gp | 1d4 | 19—20×2 | — | Piercing |
Source: Forgotten Realms Campaign Setting (Page 97)