Adamantine : Grants damage reduction based on armour category
Arandur : Grants sonic resistance
Astral Driftmetal : Effective against incorporeal attacks as if made of force, only a breastplate, shield or heavy armour can be made from this material
Aurorum : Restores itself if sundered
Blended Quartz : Reduces Arcane Spell Failure chance by 20%
Blue Ice : Reduces armour category, Armour Check Penalty and Arcane Spell Failure (for cold spells) and increases Maximum Dexterity Bonus
Bronzewood : Reduces weight, no Armour Check Penalty on Hide checks in woodlands
Camouflage Dye : Grants +4 circumstance bonus on Hide checks in woodlands
Chitin : Replaces metal, increases Maximum Dexterity Bonus
Copper, Alchemical : Grants cold resistance
Cyrite (Arcane Steel) : Grants a +1 resistance bonus to saves
Darkleaf : Reduces Arcane Spell Failure, Armour Check Penalty, armour category and increases Maximum Dexterity Bonus
Darksteel : Grants acid resistance
Darkwood (Zalantar) : Reduces weight and Armour Check Penalty (shields only)
Dlarun : Grants fire resistance
Dragoncraft : Grants energy resistance 5 against the respective dragon as an extraordinary ability, reduces armour category and Armour Check Penalty
Dragonhide : Replaces metal to craft most armours. Immune to the breath weapon of the respective dragon species (armour only)
Duskwood : Reduces armour category, Arcane Spell Failure and Armour Check Penalty, increases Maximum Dexterity Bonus
Elukian Clay : Increases Armour Check Penalty, no Armour Check Penalty for Swim checks
Entropium : Increases armour category and Str Armour Check Penalty, reduces Dex Armour Check Penalty, Arcane Spell Failure and increase Maximum Dexterity Bonus
Fever Iron : Grants fire resistance
Flametouched Iron : Grants a saving throw bonus vs. evil outsider spells, spell-like and supernatural abilities
Glassteel : Reduces armour category, Armour Check Penalty and Arcane Spell Failure, increases Maximum Dexterity Bonus
Gold, Treated : Grants fire and acid resistance, increases armour category, Armour Check Penalty and Arcane Spell Failure, decreases Maximum Dexterity Bonus
Leafweave : Reduces Arcane Spell Failure and Armour Check Penalty, increases Maximum Dexterity Bonus, cannot replace metal armours
Living Metal : Reduces Armour Check Penalty and Arcane Spell Failure, increases Maximum Dexterity Bonus
Mithral : Reduces armour category, Armour Check Penalty and Arcane Spell Failure, raises Maximum Dexterity Bonus
Mournlode, Purple : Resistance bonus vs. the spells, spell-like and supernatural abilities of undead
Pearlsteel : Reduces weight by 25%
Platinum, Treated : Grants cold and sonic resistance, increases armour category, Armour Check Penalty and Arcane Spell Failure, decreases Maximum Dexterity Bonus
Riverine : Half the armour bonus becomes deflection
Sentira : Replicates mithral, required to craft emotional armour
Shadow Silk : Grants a bonus to Hide/Move Silently checks, increases Maximum Dexterity Bonus, reduces Armour Check Penalty and Arcane Spell Failure in shadows/darkness
Starmetal : Replicates adamantine
Susalian Chainweave : Grants damage reduction /piercing
Thistledown : Provides a bonus to hide checks in shadowy/dark areas
Urdrukar : Increases the DC vs. scrying on the wearer, doubles Arcane Spell Failure
Wildwood : Reduces the AC bonus, Armour Check Penalty and Arcane Spell Failure, increases Maximum Dexterity Bonus and has no Armour Check Penalty when used to hide in undergrowth. Wildwood heals itself if soaked in water or while in sunlight
Ysgardian Heartwire : Increases AC vs. crit comfirms
Abyssal Bloodiron : Replicates cold iron, bonus to confirm criticals
Adamantine : Bypass /adamantine damage reduction, ignore hardness 20 and below when sundering items
Aurorum : Restores itself if sundered
Baatorian Green Steel : Enhancement bonus to damage
Blue Ice : Slashing weapons deal bonus damage
Bronzewood : Reduces weight
Byeshk : Deals bonus damage with bludgeoning weapons, bypasses the damage reduction of daelkyr
Calomel : Overcomes the damage reduction of creatures with the fire subtype
Crystal, Deep : Deals bonus damage by channeling power points
Cyrite : Bypasses /magic damage reduction
Darksteel : Deals bonus electricity damage
Dlarun : Deals bonus frost damage
Dragonbone : Increases the range by 20’ and makes the bow composite
Dragonfang : Grants an enhancement bonus to attacks and energy damage of the respective dragon as an extraordinary ability
Duskwood : Steel weapons weigh half as much
Fever Iron : Deals bonus fire damage
Flametouched Iron : Weapon is considered good-aligned
Frystalline : Weapon is considered good-aligned
Gehennan Morghuth-Iron : Penalty to attack and damage, but naturally poisonous
Glassteel : Makes hidden weapons harder to spot
Gold, Treated : Increases the damage dice of a weapon
Hizagkuur : Deals bonus electricity damage
Iron, Cold : Bypasses /cold iron damage reduction
Kheferu : Bypasses the damage reduction of creatures with the earth subtype
Mournlode, Purple : Overcomes undead damage reduction as silver or cold iron
Pandemonic Silver : Replicates silver, creates a 30 ft. aura of fear when unsheathed in windy conditions
Pearlsteel : Reduces the penalties of using a weapon underwater
Platinum, Treated : Increases the damage dice of a weapon
Riedran Crysteel : Deals bonus damage to psionic creatures
Rimefire Ice : Deals bonus cold damage
Silver, Alchemical : Bypasses /silver damage reduction, reduces weapon damage
Serren : Adds the ghost touched property
Solanian Truesteel : Bonus to confirm criticals
Starmetal : Replicates adamantine, but deals extra damage to extraplanar creatures
Stygian Ice : Chance to break when dealing damage, deals bonus cold damage and chance to deal WIS damage on hit
Targath : Overcomes the damage reduction of Aerenal deathless, reduces attack and damage
Thinaun : Absorbs the souls of those who die while touching the weapon, and prevents their resurrection unless the caster has the weapon at hand
Blue Ice : Weighs half as much as metal, maintains a freezing temperature
Bluewood : Items weigh half
Coloured Metal : Makes anything your favourite colour
Crystal, Mundane : Replaces metal
Darkwood : Reduces the weight of wooden items by half
Densewood : Increases weight and the break DC of the item
Dragonshard : Grants special abilities, usually crafted to make wondrous items
Dwarvencraft : Increases an items hp, hardness, and break DC (this modifies a material, similar to a template)
Flametouched Iron : Increases your effective level for turning
Livewood : Allows the item to be affected by most spells that affect living plants
Mithral : Reduces the weight of an item by half
Moonblood : Sacred bonus to AC
Mournlode, Purple : Damages undead when used as a holy symbol for turning
Obdurium : Hardness 30, HP 60 per inch
Riverine : Invulnerable to physical damage, susceptible to certain dispelling effects
Soarwood : Increases the speed of a boat or ship
Targath : Saving throw bonus vs. disease