Evocation [Fire]
Level: Sorcerer 7, Wizard 7
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature or object touched
Duration: 1 round/level; see text
Saving Throw: See text
Spell Resistance: Yes
Crackling emerald flames wreathe your hand as you finish the spell, lighting the area around you in a green glow.
One of your hands bursts into an aura of brilliant emerald flame, shedding light equal to that of a torch. With a standard action, you can make a melee touch attack that deals 3d6 points of fire damage +1 point per caster level (maximum +20). The creature you touch is engulfed by the fiercely hot aura of flame. Each round at the beginning of its turn, the creature is allowed a Fortitude save to prevent further damage, but on a failed save the creature is still engulfed in the flaming aura and again takes 3d6 points of fire damage +1 point per caster level (maximum +20).
An engulfed creature that fails its Fortitude save can use a full-round action to attempt a DC 15 Reflex save, which extinguishes the flames and ends the spell.
You can use this spell to attack an object. Non-magical, unattended objects are automatically engulfed in green flame and take 3d6 points of fire damage +1 point per caster level each round.
Source: Spell Compendium (Page 79)