Necromancy [Evil]
Level: Cleric 5
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Non-outsider living, intelligent creature touched
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes
This sinister spell imbues the target’s soul with a hidden taint of evil potentiality. Additionally, it brands the creature with an invisible mark on the forehead. Any creature with a moderate aura of evil (see the detect evil spell) can see this mark. Other creatures see it if they can see invisible objects. This mark denotes the creature bearing it as someone who bears in his soul a seed of evil that, with proper coaxing and opportunity, could blossom into true depravity and cruelty. When this spell is first cast on a creature, the creature becomes nauseated for 1 minute.
The recipient of this spell must be a living creature with an Intelligence score of at least 3 and cannot be a creature of the good subtype; the tainting of such a creature is beyond the power of this spell.
Once a good or neutral target is affected by this spell, he begins to have strange and increasingly powerful urges to commit evil acts. His dreams grow dark, sinister and cruel, yet are disturbingly entertaining and soothing. The magic of the spell does not force the victim to make evil acts, but it does encourage such behaviour through conditioning. Each time the victim willingly commits an evil act, this spell grants a +4 profane bonus to the character’s Strength, Constitution and Charisma scores; this bonus persists for 1 hour before fading. If the target continues to perform evil acts, his alignment eventually becomes evil as well, at which time the spell no longer grants this bonus.
If the creature subjected to this spell is evil, the fallen soul punishes the creature for good acts. If the target ever willingly performs a good act, the spell causes 4 points of permanent Strength, Constitution and Charisma drain.
Dispel evil, limited wish, miracle, wish or break enchantment can remove the spell, but remove curse cannot, and the fallen soul cannot be dispelled. Atonement spells automatically fail if cast on a creature under the effects of this spell.
Source: Dragon Magazine #312 (Page 22)