Necromancy
Level: Sorcerer 3, Wizard 3, Urban Druid 3
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: Up to three undead creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Will negates (see text)
Spell Resistance: Yes
This spell renders as many as three undead creatures immobile. A non-intelligent undead creature (such as a skeleton or zombie) gets no saving throw; an intelligent undead creature does. If the spell is successful, it renders the undead creature immobile for the duration of the spell (as if the creature had been paralyzed). The effect is broken if the halted creatures are attacked or take damage.
Material Component: A pinch of sulphur and powdered garlic.
Source: Player’s Handbook (Page 238)