Abjuration
Level: Druid 1, Mystic Ranger 1, Ranger 1
Components: S, DF
Casting Time: 1 standard action
Range: Touch
Target: One creature touched/level
Duration: 10 minutes/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
Animals cannot see, hear or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. Warded creatures could stand before the hungriest of lions and not be molested or even noticed. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.
Source: Player’s Handbook (Page 241)