Conjuration (Healing)
Level: Cleric 7, Competition 7, Druid 9, Healing 7, Urban Druid 9
Components: V, S, DF
Casting Time: 3 rounds
Range: Touch
Target: Living creature touched
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails or even heads of multi-headed creatures), broken bones and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.
Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of exhaustion and/or fatigue and eliminates all non-lethal damage the subject has taken. It has no effect on non-living creatures (including undead).
Source: Player’s Handbook (Page 270)