Conjuration (Summoning) [see text]
Level: Cleric 7, Sorcerer 7, Wizard 7, Summoner 7
Components: V, S, F/DF
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like summon monster I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list or 1d4+1 creatures of the same kind from a lower-level list.
Arcane Focus: A tiny bag and a small (not necessarily lit) candle.
| Monster | Alignment |
|---|---|
| Celestial elephant | LG |
| Avoral (guardinal) | NG |
| Celestial baleen whale1 | NG |
| Djinni (genie) | CG |
| Elemental, Huge (any) | N |
| Invisible stalker | N |
| Slaad, red | CN |
| Devil, bone | LE |
| Fiendish megaraptor | LE |
| Fiendish monstrous scorpion, Huge | NE |
| Babau (demon) | CE |
| Fiendish giant octopus1 | CE |
| Fiendish girallon | CE |
1 May be summoned only into an aquatic or watery environment.
Source: Player’s Handbook (Page 287)