Conjuration (Summoning) [see text]
Level: Druid 3, Mystic Ranger 3, Ranger 3
Components: V, S, DF
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like summon nature’s ally I, except that you can summon one 3rd-level creature, 1d3 2nd-level creatures of the same kind or 1d4+1 1st-level creatures of the same kind.
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful or water creature, it is a spell of that type. For example, summon nature’s ally III is an evil and fire spell when you cast it to summon a salamander.
| Summoned Creature |
|---|
| Ape (animal) |
| Dire weasel |
| Dire wolf |
| Eagle, giant [NG] |
| Lion |
| Owl, giant [NG] |
| Satyr [CN; without pipes] |
| Shark, Large1 (animal) |
| Snake, constrictor (animal) |
| Snake, Large viper (animal) |
| Thoqqua |
1 May be summoned only into an aquatic or watery environment.
Source: Player’s Handbook (Page 288)