Conjuration (Summoning) [see text]
Level: Druid 5, Mystic Ranger 5
Components: V, S, DF
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like summon nature’s ally I, except that you can summon one 5th-level creature, 1d3 4th-level creatures of the same kind or 1d4+1 lower-level creatures of the same kind.
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful or water creature, it is a spell of that type.
| Summoned Creature |
|---|
| Arrowhawk, adult |
| Bear, polar (animal) |
| Dire lion |
| Elasmosaurus1 (dinosaur) |
| Elemental, Large (any) |
| Griffon |
| Janni (genie) |
| Rhinoceros (animal) |
| Satyr [CN; with pipes] |
| Snake, giant constrictor (animal) |
| Nixie (sprite) |
| Tojanida, adult1 |
| Whale, orca1 (animal) |
1 May be summoned only into an aquatic or watery environment.
Source: Player’s Handbook (Page 289)