Conjuration (Summoning) [see text]
Level: Druid 6
Components: V, S, DF
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like summon nature’s ally I, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind or 1d4+1 lower-level creatures of the same kind.
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful or water creature, it is a spell of that type.
| Summoned Creature |
|---|
| Dire bear |
| Elemental, Huge (any) |
| Elephant (animal) |
| Girallon |
| Megaraptor (dinosaur) |
| Octopus, giant1 (animal) |
| Pixie2 (sprite) [NG; no special arrows] |
| Salamander, average [NE] |
| Whale, baleen1 |
| Xorn, average |
1 May be summoned only into an aquatic or watery environment.
Source: Player’s Handbook (Page 289)