Conjuration (Summoning) [see text]
Level: Druid 7
Components: V, S, DF
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like summon nature’s ally I, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same kind or 1d4+1 lower-level creatures of the same kind.
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful or water creature, it is a spell of that type.
| Summoned Creature |
|---|
| Arrowhawk, elder |
| Dire tiger |
| Elemental, greater (any) |
| Djinni (genie) [NG] |
| Invisible stalker |
| Pixie2 (sprite) [NG; with sleep arrows] |
| Squid, giant1 (animal) |
| Triceratops (dinosaur) |
| Tyrannosaurus (dinosaur) |
| Whale, cachalot1 (animal) |
| Xorn, elder |
1 May be summoned only into an aquatic or watery environment.
2 Can’t cast Otto’s irresistible dance
Source: Player’s Handbook (Page 289)