Chaos monks practice an art that supplicates chance and anarchy. Their core philosophy preaches that *ki *is an unbridled energy more potent when untamed. To most, the concept of chaotic monks seems a contradiction, yet those who have witnessed the effects first-hand are loath to deny its power.
The chaos monk is a variant monk. Unless otherwise noted, a chaos monk advances in the same manner as a monk (same Hit Die, base attack bonus, saving throw bonuses, skill points, and so on). When a character elects to take a level of monk or chaos monk, she may not later take levels in the other class. This prevents the character from gaining the benefits of a 1st-level monk twice.
Note: The chaos monk is an optional rule that might seriously alter your game. A DM should be comfortable with the concept before allowing it into his campaign.
Alignment: Any chaotic.
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|---|---|---|---|---|
| 1st | +0 | +2 | +2 | +2 | Bonus Feat, Flailing Strike -2, Unarmed Strike |
| 2nd | +1 | +3 | +3 | +3 | Bonus Feat, Evasion |
| 3rd | +2 | +3 | +3 | +3 | Still Mind, Fast Movement |
| 4th | +3 | +4 | +4 | +4 | Ki Strike (Magic), Slow Fall 20 ft. |
| 5th | +3 | +4 | +4 | +4 | Erratic Advance, Flailing Strike -1 |
| 6th | +4 | +5 | +5 | +5 | Bonus Feat, Slow Fall 30 ft. |
| 7th | +5 | +5 | +5 | +5 | Displacing Stance (20%) |
| 8th | +6/+1 | +6 | +6 | +6 | Slow Fall 40 ft. |
| 9th | +6/+1 | +6 | +6 | +6 | Improved Evasion, Flailing Strike -0 |
| 10th | +7/+2 | +7 | +7 | +7 | Ki Strike (Chaotic), Slow Fall 50 ft. |
| 11th | +8/+3 | +7 | +7 | +7 | Freedom of Thought |
| 12th | +9/+4 | +8 | +8 | +8 | Displacing Stance (50%), Slow Fall 60 ft. |
| 13th | +9/+4 | +8 | +8 | +8 | Diamond Soul |
| 14th | +10/+5 | +9 | +9 | +9 | Slow Fall 70 ft. |
| 15th | +11/+6/+1 | +9 | +9 | +9 | Quivering Palm |
| 16th | +12/+7/+2 | +10 | +10 | +10 | Ki Strike (Adamantine), Slow Fall 80 ft. |
| 17th | +12/+7/+2 | +10 | +10 | +10 | Timeless Body |
| 18th | +13/+8/+3 | +11 | +11 | +11 | Slow Fall 90 ft. |
| 19th | +14/+9/+4 | +11 | +11 | +11 | Empty Body |
| 20th | +15/+10/+5 | +12 | +12 | +12 | Anarchic Self, Slow Fall any distance |
| Level | Number of Flailing Strikes | Unarmed Damage | AC Bonus | Unarmoured Speed Bonus |
|---|---|---|---|---|
| 1st | 1d4-1 | 1d6 | +0 | +0 ft. |
| 2nd | 1d4-1 | 1d6 | +0 | +0 ft. |
| 3rd | 1d4-1 | 1d6 | +0 | +10 ft. |
| 4th | 1d4-1 | 1d8 | +0 | +10 ft. |
| 5th | 1d4 | 1d8 | +1 | +10 ft. |
| 6th | 1d4 | 1d8 | +1 | +20 ft. |
| 7th | 1d4 | 1d8 | +1 | +20 ft. |
| 8th | 1d4 | 1d10 | +1 | +20 ft. |
| 9th | 1d4 | 1d10 | +1 | +30 ft. |
| 10th | 1d6-1 | 1d10 | +2 | +30 ft. |
| 11th | 1d6-1 | 1d10 | +2 | +30 ft. |
| 12th | 1d6-1 | 2d6 | +2 | +40 ft. |
| 13th | 1d6-1 | 2d6 | +2 | +40 ft. |
| 14th | 1d6-1 | 2d6 | +2 | +40 ft. |
| 15th | 1d6 | 2d6 | +3 | +50 ft. |
| 16th | 1d6 | 2d8 | +3 | +50 ft. |
| 17th | 1d6 | 2d8 | +3 | +50 ft. |
| 18th | 1d6 | 2d8 | +3 | +60 ft. |
| 19th | 1d6 | 2d8 | +3 | +60 ft. |
| 20th | 1d6 | 2d10 | +4 | +60 ft. |
All of the following are class features of the chaos monk.
Flailing Strike (Ex): Chaos monks practice martial arts with a reckless abandon that shifts drastically from humorously ineffective to frighteningly deadly. At the expense of accuracy, the chaos monk can make a roll (of the die type shown on the chaos monk chart) to determine how many extra attacks she can make (minimum 0). Regardless of the number of attacks made, she suffers an attack penalty on all of them. At 1st level she takes a -2 penalty, at 5th level it decreases to -1, and at 9th level it disappears. Using a flailing strike requires a full-round action and can only be made as part of an unarmed attack or with special monk weapons.
Erratic Advance (Ex): At 5th level, a chaos monk can attempt to daze an opponent with a wild and erratic rush. As part of a charge, a chaos monk can activate this ability, forcing her opponent to make a Will save (DC 10 + chaos monk class level) or become dazed for 1 round. The chaos monk can use this ability a number of times per day equal to her Wisdom modifier (minimum once per day).
Displacing Stance (Sp): Beginning at 7th level, the chaos monk’s movements become so wild and unpredictable that she can partially displace herself for a number of rounds per day equal to half her chaos monk class level (these rounds need not be consecutive). This grants the chaos monk a 20% chance that an attacker misses because of the displacing stance. At 12th level the miss chance increases to 50%. This requires a standard action to enter.
Freedom of Thought (Su): The chaos monk’s thought process become so anarchic at 11th level that once per day, should she fail a Will save against a mind-affecting effect, she may immediately reroll her save (with the same modifiers to the roll). She must take the result of the second roll, even if it is worse.
Anarchic Self (Su): Same as perfect self except the monk gains the chaotic subtype.
Source: Dragon Magazine #335 (Page 89)