The wild monk attains perfection by embracing the natural order. She learns from the ebb and flow of the seasons and the living land. She imitates the ways of animals— how they move, how they fight and how they find their places in the world. As the wild monk grows in power, she assumes a number of druidic abilities.
Wild monks do not congregate in monasteries as do normal monks. Instead, they gather in small communities, often in sacred or otherwise special natural locales. If they share territory with druids, wild monk communities usually stay on good terms with them. Like rangers, many wild monks serve with druids and aid them in defending nature. Although they often worship gods of nature or nature itself, some wild monks also revere tribal deities or the lawful deities of normal monks.
The wild monk is a variant monk. Unless otherwise noted, a wild monk advances in the same manner as a monk (same Hit Die, base attack bonus, saving throw bonuses, skill points, and so on). When a character elects to take a level of monk or wild monk, he may not later take levels in the other class. This prevents the character from gaining the benefits of a 1st-level monk twice.
Alignment: Wild monks must adhere to the discipline of the natural order. They may only be lawful neutral.
The wild monk’s class skills (and the key ability for each skill) are:
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|---|---|---|---|---|
| 1st | +0 | +2 | +2 | +2 | Flurry of Blows, Unarmed Strike |
| 2nd | +1 | +3 | +3 | +3 | Evasion |
| 3rd | +2 | +3 | +3 | +3 | Resist Nature’s Lure, Fast Movement |
| 4th | +3 | +4 | +4 | +4 | Ki Strike (Magic) |
| 5th | +3 | +4 | +4 | +4 | Purity of Body |
| 6th | +4 | +5 | +5 | +5 | Wild Shape (1/day) |
| 7th | +5 | +5 | +5 | +5 | Wholeness of Body |
| 8th | +6/+1 | +6 | +6 | +6 | Wild Shape (2/day) |
| 9th | +6/+1 | +6 | +6 | +6 | Improved Evasion |
| 10th | +7/+2 | +7 | +7 | +7 | Ki Strike (Lawful), Wild Shape (3/day) |
| 11th | +8/+3 | +7 | +7 | +7 | Diamond Body, Greater Flurry |
| 12th | +9/+4 | +8 | +8 | +8 | Wild Shape (Large) |
| 13th | +9/+4 | +8 | +8 | +8 | Diamond Soul |
| 14th | +10/+5 | +9 | +9 | +9 | Wild Shape (4/day) |
| 15th | +11/+6/+1 | +9 | +9 | +9 | Wild Shape (Tiny) |
| 16th | +12/+7/+2 | +10 | +10 | +10 | Ki Strike (Adamantine), Wild Shape (Huge) |
| 17th | +12/+7/+2 | +10 | +10 | +10 | Timeless Body, Tongue of the Sun and Moon |
| 18th | +13/+8/+3 | +11 | +11 | +11 | Wild Shape (5/day) |
| 19th | +14/+9/+4 | +11 | +11 | +11 | Wild Shape (Elemental 1/day) |
| 20th | +15/+10/+5 | +12 | +12 | +12 | Perfect Self, Wild Shape (6/day, Elemental 2/day) |
| Level | Flurry of Blows Attack Bonus | Unarmed Damage | AC Bonus | Unarmoured Speed Bonus | |
| —: | :—: | :—: | :—: | :—: | |
| 1st | -2/-2 | 1d6 | +0 | +0 ft. | |
| 2nd | -1/-1 | 1d6 | +0 | +0 ft. | |
| 3rd | +0/+0 | 1d6 | +0 | +10 ft. | |
| 4th | +1/+1 | 1d8 | +0 | +10 ft. | |
| 5th | +2/+2 | 1d8 | +1 | +10 ft. | |
| 6th | +3/+3 | 1d8 | +1 | +20 ft. | |
| 7th | +4/+4 | 1d8 | +1 | +20 ft. | |
| 8th | +5/+5/+0 | 1d10 | +1 | +20 ft. | |
| 9th | +6/+6/+1 | 1d10 | +1 | +30 ft. | |
| 10th | +7/+7/+2 | 1d10 | +2 | +30 ft. | |
| 11th | +8/+8/+8/+3 | 1d10 | +2 | +30 ft. | |
| 12th | +9/+9/+9/+4 | 2d6 | +2 | +40 ft. | |
| 13th | +9/+9/+9/+4 | 2d6 | +2 | +40 ft. | |
| 14th | +10/+10/+10/+5 | 2d6 | +2 | +40 ft. | |
| 15th | +11/+11/+11/+6/+1 | 2d6 | +3 | +50 ft. | |
| 16th | +12/+12/+12/+7/+2 | 2d8 | +3 | +50 ft. | |
| 17th | +12/+12/+12/+7/+2 | 2d8 | +3 | +50 ft. | |
| 18th | +13/+13/+13/+8/+3 | 2d8 | +3 | +60 ft. | |
| 19th | +14/+14/+14/+9/+4 | 2d8 | +3 | +60 ft. | |
| 20th | +15/+15/+15/+10/+5 | 2d10 | +4 | +60 ft. |
The wild monk trades several monk class features for druid abilities as noted on the level progression table. The wild monk may freely multiclass with the druid class. If the character chooses any other multiclass option, she may not gain any more wild monk levels.
Resist Nature’s Lure (Ex): Starting at 3rd level, the wild monk gains a +4 bonus on saving throws against the spell-like abilities of fey.
Wild Shape (Su): At 6th level, the wild monk gains the ability to turn herself into any Small or Medium animal and back again once per day. This ability works exactly as the druid ability of the same name. The wild monk can use this ability more times per day at 8th, 10th, 14th, 18th and 20th level, as noted on the wild monk advancement table. In addition, she gains the ability to take the shape of a Large animal at 12th level, a Tiny animal at 15th level and a Huge animal at 16th level. At 19th level, the wild monk becomes able to use wild shape to change into a Small, Medium or Large elemental once per day.
If a character has levels in both wild monk and druid, the wild shape abilities of each class act independently of the other. Thus, an 11th-level druid/9th-level wild monk could wild shape four times per day as a druid and take the form of any Tiny, Small, Medium or Large animal, and she could wild shape twice per day as a wild monk and take the form of any Small or Medium animal.
Source: Dragon Magazine #324 (Page 97)