¶ Air Domain
Deities:
- Asgardian: Odin, Frey, Freya, Frigga, Njord
- Core: Bahamut, Obad-Hai
- Faerunian: Aerdrie Faenya, Akadi, Auril, Set, Shaundakul, Sheela Peryroyl, Valkur
- Olympian: Zeus
- Pharaonic: Osiris, Set
- Other: Taiia (Creator aspect)
Granted Powers:
Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
¶ Air Domain Spells
- Obscuring Mist: Fog surrounds you.
- Wind Wall: Deflects arrows, smaller creatures, and gases.
- Gaseous Form: Subject becomes insubstantial and can fly slowly.
- Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
- Control Winds: Change wind direction and speed.
- Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
- Control Weather: Changes weather in local area.
- Whirlwind: Cyclone deals damage and can pick up creatures.
- Elemental Swarm:1 Summons multiple elementals.
1 Cast as an air spell only.
Source: Player’s Handbook (Page 185)