God of Sunlight and the Elves
Greater Deity
Symbol: Ice-blue greatsword
Home Plane: Asgard
Alignment: Neutral Good
Portfolio: Agriculture, fertility, harvest, sun
Worshippers: Druids, rangers, farmers, husbands and wives, elves, gnomes, half-elves
Cleric Alignments: CG, LG, NG
Domains: Air, Good, Plant, Sun
Favoured Weapon: Greatsword
Son of Njord and husband to the female giant Gerd, Frey (fray) is the chief god of agriculture. Weapons are banned outright in his temples, and bloodshed in places sacred to him is taboo. Despite this peaceful portfolio, Frey is fated to fight Surtur at Ragnarok with his bare hands, having given his dwarf-forged magic sword to his shield-man Skirnir. (If the DM sets a campaign earlier in the Asgardian cycle, Frey could still have his sword.)
Frey’s cult concerns itself with the daily affairs of those who live off the land. The clergy work in the fields and forests alongside the faithful, providing good examples of proper stewardship. They freely dispense advice when asked, but look favourably on those who learn from their example rather than their words. Frey expects his worshippers to learn from the clergy and to practice efficient use of the available land. He despises waste and teaches his followers to respect and cherish the bounty of the land.
Frey’s clergy rarely wear armour or carry weapons when not actively adventuring, though they are quick to take up arms and armour against those who threaten to despoil the land. When encountered in the fields, only their holy symbols mark them as different from the other farmers. Communities with strong ties to Frey often have large elf populations or stand near forests containing elf villages.
Frey’s temples are rare in urban areas. Those seeking him are better advised to look in rural areas among the farmers and ranchers who particularly revere him. The large wooden halls generally contain a watchtower both to guard the fields and to observe the weather. Surrounding the halls are horse stables, armouries (since weapons aren’t permitted in the temple), granaries, seed stores and many small thriving vegetable gardens. Frey’s temples often breed the best horses in the region.
Visitors to Frey’s temples receive friendly welcomes, with true warmth reserved for sylvan, fey and elf worshippers. Those with news of threats to the land or to the local elves receive the full attention of the clergy. Good rangers and druids can count on a place to sleep and a free meal at any of Frey’s temples.
Source: Deities and Demigods (Page 174)