¶ Family Domain
Deities:
Granted Powers (Su):
Once per day as a free action, you can protect a number of creatures equal to your Charisma modifier (minimum one creature) with a +4 dodge bonus to AC. This ability lasts 1 round per level. An affected creature loses this protection if it moves more than 10 feet from you. You can affect yourself with this ability.
¶ Family Domain Spells
- Bless: Allies gain +1 on attack rolls and saves against fear.
- Shield Other:F You take half of subject’s damage.
- Helping Hand: Ghostly hand leads subject to you.
- Imbue with Spell Ability: Transfer spells to subject.
- Rary’s Telepathic Bond: Link lets allies communicate.
- Heroes’ Feast: Food for one creature/level cures and grants combat bonuses.
- Refuge:M Alters item to transport its possessor to you.
- Protection from Spells:MF Confers +8 resistance bonus.
- Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Source: Spell Compendium (Page 274)