A gnome hooked hammer is a double weapon — an ingenious tool with a hammer head at one end of its haft and a long, curved pick at the other. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon (see Two-Weapon Fighting). The hammer’s blunt head is a bludgeoning weapon that deals 1d6 points of damage (critical multiplier ×3). Its hook is a piercing weapon that deals 1d4 points of damage (critical multiplier ×4). You can use either head as the primary weapon. The other head is the off-hand weapon. A creature wielding a gnome hooked hammer in one hand can’t use it as a double weapon — only one end of the weapon can be used in any given round.
You can use the hook on a gnome hooked hammer to make trip attacks. If you are tripped during your own trip attempt, you can drop the gnome hooked hammer to avoid being tripped.
Gnomes treat gnome hooked hammers as martial weapons.
| Range | Damage | ||||||
|---|---|---|---|---|---|---|---|
| Weight | Cost | Damage | Critical | Increment | Type | Special | |
| Hammer, Gnome Hooked | 6 lb. | 20 gp | 1d8/1d6 | ×3/×4 | — | Bludgeoning or Piercing | Double, Trip |
Source: Player’s Handbook (Page 118), Pathfinder Ultimate Equipment (Page 28)