The Musician of the Gods, The Archer God, The Farshooter, The Healer, The God of Light, The God of Truth
Intermediate Deity
Symbol: Lyre
Home Plane: Olympus
Alignment: Chaotic Good
Portfolio: Light, prophecy, music, healing
Worshippers: Bards, elves, wizards, sorcerers, healers, sages
Cleric Alignments: CG, CN, NG
Domains: Good, Healing, Knowledge, Magic, Sun
Favoured Weapon: Composite Longbow
The god of music, light and healing, Apollo (ah-pahl-low), appears as a comely, beardless young man carrying a golden lyre and a silver bow.
It was Apollo who first taught people the healing art. While generally benevolent and helpful, he can be truly terrible when angry, often loosing arrows that visit disease and death on targets they strike. He is quite vain about his musical prowess.
Apollo is a tolerant god who is interested in healing wounds and ailments of the spirit as well as the body. He preaches peace, forgiveness and justice over revenge. He urges his followers to make peace where they can and to help those who have strayed atone for their misdeeds. He does not tolerate willful acts of evil, however, and has no patience with unrepentant criminals. He has a very low opinion of thieves and those who make their livings dishonestly. (It is said that no falsehood has ever passed his lips.) He advocates stern penalties for outlaws.
Apollo urges his followers to be bold and relentless when facing evil, but also to remember to have compassion for the victims of evil and to take time to appreciate the finer things in life, especially music.
Apollo’s clerics often wear golden or yellow garb. They serve as advisors, teachers, diplomats and healers. They prefer a peaceful role, mediating disputes and making the injured whole when they can. They are not afraid to take up arms when necessary, however, and gladly make their points on the battlefield if they cannot do so in the council chamber.
Apollo’s temples are usually placed in sunny spots or near caves or hot springs. In addition to hospitals for the sick, Apollo’s temples usually also include divination chambers where his clerics divine the future.
Source: Deities and Demigods (Page 105)