Abjuration
Level: Animal 6, Cleric 6, Druid 6, Urban Druid 6
Components: V, S, DF
Casting Time: 1 round
Range: 10 feet
Area: 10-ft. radius emanation centred on you
Duration: 10 minutes/level (D)
Saving Throw: None
Spell Resistance: Yes
You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures.
The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders or undead.
This spell may be used only defensively, not aggressively. Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier.
Source: Player’s Handbook (Page 199)