¶ Animal Domain
Deities:
- Asgardian: Frigga
- Core: Ehlonna, Obad-Hai
- Faerunian: Aerdrie Faenya, Baervan Wildwanderer, Chauntea, Fenmarel Mestarine, Gwaeron Windstrom, Lurue, Malar, Mielikki, Nobanion, Sebek, Shiallia, Silvanus, Thard Harr, Ulutiu, Uthgar
- Olympian: Artemis, Pan
- Pharaonic: Sobek
Granted Powers:
You can use speak with animals once per day as a spell-like ability.
Add Knowledge (Nature) to your list of cleric class skills.
¶ Animal Domain Spells
- Calm Animals: Calms (2d4 + level) HD of animals.
- Hold Animal: Paralyzes one animal for 1 round/level.
- Dominate Animal: Subject animal obeys silent mental commands.
- Summon Nature’s Ally IV:1 Calls creature to fight.
- Commune with Nature: Learn about terrain for 1 mile/level.
- Antilife Shell: 10-ft. field hedges out living creatures.
- Animal Shapes: One ally/level polymorphs into chosen animal.
- Summon Nature’s Ally VIII:1 Calls creature to fight.
- Shapechange:F Transforms you into any creature, and change forms once per round.
1 Can only summon animals.
Source: Player’s Handbook (Page 186)