Conjuration (Summoning) [see text]
Level: Animal 4, Druid 4, Mystic Ranger 4, Ranger 4
Components: V, S, DF
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like summon nature’s ally I, except that you can summon one 4th-level creature, 1d3 3rd-level creatures of the same kind or 1d4+1 lower-level creatures of the same kind.
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful or water creature, it is a spell of that type.
| Summoned Creature |
|---|
| Arrowhawk, juvenile |
| Bear, brown (animal) |
| Crocodile, giant (animal) |
| Deinonychus (dinosaur) |
| Dire ape |
| Dire boar |
| Dire wolverine |
| Elemental, Medium (any) |
| Salamander, flamebrother [NE] |
| Sea cat1 |
| Shark, Huge1 (animal) |
| Snake, Huge viper (animal) |
| Tiger (animal) |
| Tojanida, juvenile1 |
| Unicorn [CG] |
| Xorn, minor |
1 May be summoned only into an aquatic or watery environment.
Source: Player’s Handbook (Page 288)