¶ Evil Domain
Deities:
- Core: Erythnul, Gruumsh, Hextor, Nerull, Vecna
- Faerunian: Abbathor, Auril, Bahgtru, Bane, Beshaba, Cyric, Deep Duerra, Gargauth, Ghaunadaur, Gruumsh, Ilneval, Kiaransalee, Laduguer, Lolth, Loviatar, Luthic, Malar, Mask, Sebek, Selvetarm, Set, Shar, Shargaas, Talona, Talos, Tiamat, Umberlee, Urdlen, Velsharoon, Vhaeraun, Yurtrus
Granted Powers:
You cast evil spells at +1 caster level.
¶ Evil Domain Spells
- Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Desecrate:M Fills area with negative energy, making undead stronger.
- Magic Circle against Good: As protection from good, but 10-ft. radius and 10 min./level.
- Unholy Blight: Damages and sickens good creatures.
- Dispel Good: +4 bonus against attacks by good creatures.
- Create Undead:M Create ghouls, ghasts, mummies or mohrgs.
- Blasphemy: Kills, paralyzes, weakens or dazes non-evil subjects.
- Unholy Aura:F +4 to AC, +4 resistance, SR 25 against good spells.
- Summon Monster IX:1 Calls extraplanar creature to fight for you.
1 Cast as an evil spell only.
Source: Player’s Handbook (Page 186)