Conjuration (Summoning) [see text]
Level: Chaos 9, Cleric 9, Evil 9, Good 9, Law 9, Sorcerer 9, Wizard 9
Components: V, S, F/DF
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like summon monster I, except that you can summon one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list or 1d4+1 creatures of the same kind from a lower-level list.
Arcane Focus: A tiny bag and a small (not necessarily lit) candle.
| Monster | Alignment |
|---|---|
| Couatl | LG |
| Leonal (guardinal) | NG |
| Celestial roc | CG |
| Elemental, elder (any) | N |
| Slaad, green | CN |
| Devil, barbed | LE |
| Fiendish dire shark1 | NE |
| Fiendish monstrous scorpion, Gargantuan | NE |
| Night hag | NE |
| Bebilith (demon) | CE |
| Fiendish monstrous spider, Colossal | CE |
| Hezrou (demon) | CE |
1 May be summoned only into an aquatic or watery environment.
Source: Player’s Handbook (Page 288)