Religion is one of the primary defining factors in any culture. It influences behaviour, anitudes, art, the making of war, the making of peace — and, in most D&D campaign settings, reactions to magic, monsters and adventurers. In most cases and most campaigns, the cleric class as presented in the Player’s Handbook is perfectly suited to representing the warriors, teachers and servants of those faiths. Not all priests or deities are alike, of course, but between domain choices and prestige classes, the core cleric accommodates nearly all manner of the faithful.
Occasionally, however, the cleric class is almost right for a character, but not quite. Shouldn’t a cleric who serves as an officer in a theocracy focus on different sorts of abilities than an adventurer? Wouldn’t a priest who worships his tribe’s ancestors manifest his powers differently than one who calls upon a deity? In such cases, perhaps what you’re looking for is a specialist cleric.
As the classes given here are all derivatives of the cleric, they possess many traits and features in common with the standard cleric class. Unless otherwise noted, a specialist cleric advances as a normal cleric and shares the following traits:
Many cultures, both primitive and surprisingly advanced, give their religious devotion not to deities (or at least not solely to deities), but to the spirits of their departed ancestors. An ancestral speaker calls upon his forebears, and the deceased patriarchs and matriarchs of his clan, family, or nation, for spells and guidance. Unlike standard clerics, whose first devotion is often to their priesthood, an ancestral speaker serves and protects the honour of his ancestors and the well-being of his people with equal fervor. They are, after all, essentially the same thing; his people today are the family of those who have gone, and they themselves will one day be the ancestor spirits to following generations.
Hit Die: d8.
The ancestral speaker’s class skills (and the key ability for each skill) are:
Further, an ancestral speaker may choose any two cross-class skills to become class skills; these were taught to him by his ancestors during communion over the course of his training to become an ancestral speaker.
Skill Points at 1st Level: (4 + Int modifier) × 4.
Skill Points at Each Additional Level: 4 + Int modifier.
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|---|---|---|---|---|
| 1st | +0 | +2 | +2 | +2 | Ancestral Communion (skills) (1/day), Holy Presence |
| 2nd | +1 | +3 | +3 | +3 | |
| 3rd | +2 | +3 | +3 | +3 | |
| 4th | +3 | +4 | +4 | +4 | Death Talker +2 |
| 5th | +3 | +4 | +4 | +4 | Ancestral Communion (2/day) |
| 6th | +4 | +5 | +5 | +5 | |
| 7th | +5 | +5 | +5 | +5 | |
| 8th | +6/+1 | +6 | +6 | +6 | Death Talker +4 |
| 9th | +6/+1 | +6 | +6 | +6 | Ancestral Communion (questions), Improved Resurrection |
| 10th | +7/+2 | +7 | +7 | +7 | Ancestral Communion (3/day) |
| 11th | +8/+3 | +7 | +7 | +7 | |
| 12th | +9/+4 | +8 | +8 | +8 | Death Talker +6 |
| 13th | +9/+4 | +8 | +8 | +8 | |
| 14th | +10/+5 | +9 | +9 | +9 | |
| 15th | +11/+6/+1 | +9 | +9 | +9 | Ancestral Communion (4/day) |
| 16th | +12/+7/+2 | +10 | +10 | +10 | Death Talker +8 |
| 17th | +12/+7/+2 | +10 | +10 | +10 | |
| 18th | +13/+8/+3 | +11 | +11 | +11 | |
| 19th | +14/+9/+4 | +11 | +11 | +11 | |
| 20th | +15/+10/+5 | +12 | +12 | +12 | Ancestral Communion (5/day), Death Talker +10 |
| Level | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|
| 1st | 3 | 1 | — | — | — | — | — | — | — | — |
| 2nd | 4 | 2 | — | — | — | — | — | — | — | — |
| 3rd | 4 | 2 | 1 | — | — | — | — | — | — | — |
| 4th | 5 | 3 | 2 | — | — | — | — | — | — | — |
| 5th | 5 | 3 | 2 | 1 | — | — | — | — | — | — |
| 6th | 5 | 3 | 3 | 2 | — | — | — | — | — | — |
| 7th | 6 | 4 | 3 | 2 | 1 | — | — | — | — | — |
| 8th | 6 | 4 | 3 | 3 | 2 | — | — | — | — | — |
| 9th | 6 | 4 | 4 | 3 | 2 | 1 | — | — | — | — |
| 10th | 6 | 4 | 4 | 3 | 3 | 2 | — | — | — | — |
| 11th | 6 | 5 | 4 | 4 | 3 | 2 | 1 | — | — | — |
| 12th | 6 | 5 | 4 | 4 | 3 | 3 | 2 | — | — | — |
| 13th | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | — | — |
| 14th | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | — | — |
| 15th | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | — |
| 16th | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | — |
| 17th | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
| 18th | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
| 19th | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
| 20th | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 |
All of the following are class features of the ancestral speaker.
Weapon and Armour Proficiency: The ancestral speaker is proficient with all simple weapons, with light and medium armour, and with shields (except tower shields).
Ancestral Communion (Ex): In addition to spells, the ancestral speaker may pray to his ancestors for advice or knowledge. At 1st level, the ancestral speaker may request a bonus on any one specific skill, once per day. The ancestors grant him temporary knowledge of that skill, bestowing a competence bonus equal to the ancestral speaker’s Charisma modifier plus his class level. It does not matter if the speaker already possesses any ranks in this skill or not; the ancestral speaker can use the skill even if he is untrained in its use or cannot normally use it. The bonus lasts for a number of rounds equal to 1 plus the ancestral speaker’s Charisma bonus. At 5th level and every 5 levels thereafter, the ancestral speaker may use this power an additional time per day.
At 9th level, the ancestral speaker may choose to ask the ancestors’ advice, rather than seeking their aid with skills. Instead of a skill bonus, he may choose to ask them questions, as per the commune spell cast by a cleric of his level. He may do this only once per day; any other uses of ancestral communion during that day must be requests for help with a skill.
Death Talker (Ex): Due to his long association with the spirits of the departed, the 4th-level ancestral speaker gains a +2 bonus to all Diplomacy, Bluff, Intimidate and Sense Motive checks against undead. At 8th level and every 4 levels thereafter, this bonus increases by +2.
Holy Presence (Ex): The ancestral speaker is considered to be his own holy symbol, as he is descended from the beings on whom he calls. Thus, he need not carry any such symbol, and can cast spells with the Divine Focus component without one.
Improved Resurrection (Ex): The ancestors on whom the speaker calls well know the pathways between life and death, and they can smooth over the transition for anyone making the crossing at their speaker’s behest. Anyone raised or resurrected by an ancestral speaker still loses a level, but only a portion of the normal XP. Under most conditions, level loss drops the victim to the halfway point of the old level; someone raised by an ancestral speaker drops to the three-quarter mark. For example, a 9th-level character who is raised would normally drop to 32,000 XP. (A character needs 28,000 for 8th level and 36,000 for 9th, so half the difference is 4,000.) If that character was raised by a speaker, however, he would drop only to 34,000 XP.
Many worlds have gods of magic and clerics who worship them. Some clerics, however, give their devotion not to any deity of magic but to the concept and forces of magic itself. They believe that magic represents the fundamental power underlying all reality and worship it as a force higher than any god. These arcane disciples believe that all magic is inherently linked, although they have only managed to cross the boundary between arcane and divine in minor fashion. Many arcane disciples multiclass as wizards and go on to obtain the mystic theurge prestige class.
Hit Die: d6.
The arcane disciple’s class skills (and the key ability for each skill) are:
Skill Points at 1st Level: (4 + Int modifier) × 4.
Skill Points at Each Additional Level: 4 + Int modifier.
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|---|---|---|---|---|
| 1st | +0 | +2 | +0 | +2 | Bonus feat, Arcane to Divine |
| 2nd | +1 | +3 | +0 | +3 | Arcane to Divine |
| 3rd | +2 | +3 | +1 | +3 | Arcane to Divine |
| 4th | +3 | +4 | +1 | +4 | Arcane to Divine |
| 5th | +3 | +4 | +1 | +4 | Bonus feat, Arcane to Divine |
| 6th | +4 | +5 | +2 | +5 | Arcane to Divine |
| 7th | +5 | +5 | +2 | +5 | Arcane to Divine |
| 8th | +6/+1 | +6 | +2 | +6 | Arcane to Divine |
| 9th | +6/+1 | +6 | +3 | +6 | Arcane to Divine |
| 10th | +7/+2 | +7 | +3 | +7 | Bonus feat, Arcane to Divine |
| 11th | +8/+3 | +7 | +3 | +7 | Arcane to Divine |
| 12th | +9/+4 | +8 | +4 | +8 | Arcane to Divine |
| 13th | +9/+4 | +8 | +4 | +8 | Arcane to Divine |
| 14th | +10/+5 | +9 | +4 | +9 | Arcane to Divine |
| 15th | +11/+6/+1 | +9 | +5 | +9 | Bonus feat, Arcane to Divine |
| 16th | +12/+7/+2 | +10 | +5 | +10 | Arcane to Divine |
| 17th | +12/+7/+2 | +10 | +5 | +10 | Arcane to Divine |
| 18th | +13/+8/+3 | +11 | +6 | +11 | Arcane to Divine |
| 19th | +14/+9/+4 | +11 | +6 | +11 | Arcane to Divine |
| 20th | +15/+10/+5 | +12 | +6 | +12 | Bonus feat, Arcane to Divine |
| Level | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|
| 1st | 3 | 1 | — | — | — | — | — | — | — | — |
| 2nd | 4 | 2 | — | — | — | — | — | — | — | — |
| 3rd | 4 | 2 | 1 | — | — | — | — | — | — | — |
| 4th | 5 | 3 | 2 | — | — | — | — | — | — | — |
| 5th | 5 | 3 | 2 | 1 | — | — | — | — | — | — |
| 6th | 5 | 3 | 3 | 2 | — | — | — | — | — | — |
| 7th | 6 | 4 | 3 | 2 | 1 | — | — | — | — | — |
| 8th | 6 | 4 | 3 | 3 | 2 | — | — | — | — | — |
| 9th | 6 | 4 | 4 | 3 | 2 | 1 | — | — | — | — |
| 10th | 6 | 4 | 4 | 3 | 3 | 2 | — | — | — | — |
| 11th | 6 | 5 | 4 | 4 | 3 | 2 | 1 | — | — | — |
| 12th | 6 | 5 | 4 | 4 | 3 | 3 | 2 | — | — | — |
| 13th | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | — | — |
| 14th | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | — | — |
| 15th | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | — |
| 16th | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | — |
| 17th | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
| 18th | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
| 19th | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
| 20th | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 |
All of the following are class features of the arcane disciple.
Weapon and Armour Proficiency: The arcane disciple is proficient with all simple weapons, with light and medium armour, and with shields (except tower shields).
Bonus Feats: At 1st level, at 5th level, and every five levels thereafter, the arcane disciple gains a bonus feat. These feats must be either metamagic or item creation feats.
Arcane to Divine (Ex): At every level, the arcane disciple may choose one arcane spell from either the bard or sorcerer/wizard spell list. This spell must be at least one level lower than the highest-level divine spell the character may cast. The arcane disciple may then add this spell to her normal clerical spell list, and forever after may cast it as a divine spell like any other. Furthermore, while the arcane disciple does not technically possess the Magic domain (as she has no domains to choose from), all the spells of the Magic domain are considered divine spells for the arcane disciple, and are added to her cleric spell list in addition to any arcane spells she chooses as she advances in level.
Among some religious orders, the goal of the initiates is not to serve the gods but to become like them. Some cultures believe divine ascension is possible — that mortals can rise to take a seat beside the gods themselves. Others maintain that mortals cannot become divinities but that they might yet serve the gods on a higher plane as saints or proxies. Still others believe that even if they never achieve true ascension through their endeavors, their efforts to imitate the divine raise them above their fellow mortals.
Hit Die: d8.
The aspirant’s class skills (and the key ability for each skill) are;
Skill Points at 1st Level: (4 + Int modifier) × 4.
Skill Points at Each Additional Level: 4 + Int modifier.
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|---|---|---|---|---|
| 1st | +0 | +2 | +0 | +2 | Spontaneous Casting (1/day), Shield of the Divine +1 |
| 2nd | +1 | +3 | +0 | +3 | |
| 3rd | +2 | +3 | +1 | +3 | Divine Counterspell |
| 4th | +3 | +4 | +1 | +4 | Spontaneous Casting (2/day) |
| 5th | +3 | +4 | +1 | +4 | Shield of the Divine +2 |
| 6th | +4 | +5 | +2 | +5 | |
| 7th | +5 | +5 | +2 | +5 | |
| 8th | +6/+1 | +6 | +2 | +6 | Spontaneous Casting (3/day) |
| 9th | +6/+1 | +6 | +3 | +6 | |
| 10th | +7/+2 | +7 | +3 | +7 | Shield of the Divine +3 |
| 11th | +8/+3 | +7 | +3 | +7 | |
| 12th | +9/+4 | +8 | +4 | +8 | Spontaneous Casting (4/day) |
| 13th | +9/+4 | +8 | +4 | +8 | |
| 14th | +10/+5 | +9 | +4 | +9 | |
| 15th | +11/+6/+1 | +9 | +5 | +9 | Shield of the Divine +4 |
| 16th | +12/+7/+2 | +10 | +5 | +10 | Spontaneous Casting (5/day) |
| 17th | +12/+7/+2 | +10 | +5 | +10 | |
| 18th | +13/+8/+3 | +11 | +6 | +11 | |
| 19th | +14/+9/+4 | +11 | +6 | +11 | |
| 20th | +15/+10/+5 | +12 | +6 | +12 | Shield of the Divine +5, Perfect Self |
| Level | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|
| 1st | 3 | 1 | — | — | — | — | — | — | — | — |
| 2nd | 4 | 2 | — | — | — | — | — | — | — | — |
| 3rd | 4 | 2 | 1 | — | — | — | — | — | — | — |
| 4th | 5 | 3 | 2 | — | — | — | — | — | — | — |
| 5th | 5 | 3 | 2 | 1 | — | — | — | — | — | — |
| 6th | 5 | 3 | 3 | 2 | — | — | — | — | — | — |
| 7th | 6 | 4 | 3 | 2 | 1 | — | — | — | — | — |
| 8th | 6 | 4 | 3 | 3 | 2 | — | — | — | — | — |
| 9th | 6 | 4 | 4 | 3 | 2 | 1 | — | — | — | — |
| 10th | 6 | 4 | 4 | 3 | 3 | 2 | — | — | — | — |
| 11th | 6 | 5 | 4 | 4 | 3 | 2 | 1 | — | — | — |
| 12th | 6 | 5 | 4 | 4 | 3 | 3 | 2 | — | — | — |
| 13th | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | — | — |
| 14th | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | — | — |
| 15th | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | — |
| 16th | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | — |
| 17th | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
| 18th | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
| 19th | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
| 20th | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 |
All of the following are class features of the aspirant.
Weapon and Armour Proficiency: The aspirant is proficient with all simple weapons, with all types of armour, and with shields (except tower shields).
Spontaneous Casting: At 1st level, the aspirant gains the ability to lose any prepared clerical spell for any other clerical spell of equal or lower level, but only once per day. She may cast a spontaneous spell twice per day at 4th level, three times per day at 8th, four times per day at 12th, and five times per day at 16th level. This represents the aspirant’s growing ability to manipulate divine energies directly.
Shield of the Divine (Ex): At 1st level, the aspirant gains a +1 bonus to AC. At 5th level and every five levels thereafter, the bonus increases by +1. This bonus applies even when the aspirant is flat-footed or helpless.
Divine Counterspell (Sp): An aspirant of 3rd-level or higher may counter a divine spell cast by another spellcaster without expending a spell for the day. The aspirant must be high enough level to cast a spell of the same level as the spell she wishes to counter. To do so, an aspirant must ready an action to counterspell as normal, but the aspirant need not determine what the spell is. If the spell cast is not a divine spell, the aspirant cannot counter it, but she does not waste her use of this ability, only her action. The aspirant can use this ability a number of times per day equal to 3 + her Charisma modifier.
Perfect Self: At 20th level, the aspirant has become so fully connected with the power of the divine that she becomes a magical creature. This ability has the same effect as the monk ability of the same name.
In many cultures, the primary function of the cleric is to bless the undertakings of others, to grant the gods’ favour on those who labour in their name. The benevolent exemplifies this role. A benevolent is devoted to aiding and abetting others in their times of need and to increasing the good fortune of his allies. The benevolent is as capable in combat as any cleric — otherwise he could not accompany soldiers on the battlefield — but his focus is on their needs, not his own. The vast majority of benevolents are good-aligned, although evil ones are not unheard of.
Hit Die: d8.
The benevolent’s class skills (and the key ability for each skill) are:
Skill Points at 1st Level: (4 + Int modifier) × 4.
Skill Points at Each Additional Level: 4 + Int modifier.
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|---|---|---|---|---|
| 1st | +0 | +2 | +0 | +2 | Spontaneous Casting |
| 2nd | +1 | +3 | +0 | +3 | |
| 3rd | +2 | +3 | +1 | +3 | |
| 4th | +3 | +4 | +1 | +4 | Luck of the Gods (1/day) |
| 5th | +3 | +4 | +1 | +4 | |
| 6th | +4 | +5 | +2 | +5 | |
| 7th | +5 | +5 | +2 | +5 | |
| 8th | +6/+1 | +6 | +2 | +6 | Luck of the Gods (2/day) |
| 9th | +6/+1 | +6 | +3 | +6 | |
| 10th | +7/+2 | +7 | +3 | +7 | |
| 11th | +8/+3 | +7 | +3 | +7 | |
| 12th | +9/+4 | +8 | +4 | +8 | Luck of the Gods (3/day) |
| 13th | +9/+4 | +8 | +4 | +8 | |
| 14th | +10/+5 | +9 | +4 | +9 | |
| 15th | +11/+6/+1 | +9 | +5 | +9 | |
| 16th | +12/+7/+2 | +10 | +5 | +10 | Luck of the Gods (4/day) |
| 17th | +12/+7/+2 | +10 | +5 | +10 | |
| 18th | +13/+8/+3 | +11 | +6 | +11 | |
| 19th | +14/+9/+4 | +11 | +6 | +11 | |
| 20th | +15/+10/+5 | +12 | +6 | +12 | Luck of the Gods (5/day) |
| Level | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|
| 1st | 3 | 1 | — | — | — | — | — | — | — | — |
| 2nd | 4 | 2 | — | — | — | — | — | — | — | — |
| 3rd | 4 | 2 | 1 | — | — | — | — | — | — | — |
| 4th | 5 | 3 | 2 | — | — | — | — | — | — | — |
| 5th | 5 | 3 | 2 | 1 | — | — | — | — | — | — |
| 6th | 5 | 3 | 3 | 2 | — | — | — | — | — | — |
| 7th | 6 | 4 | 3 | 2 | 1 | — | — | — | — | — |
| 8th | 6 | 4 | 3 | 3 | 2 | — | — | — | — | — |
| 9th | 6 | 4 | 4 | 3 | 2 | 1 | — | — | — | — |
| 10th | 6 | 4 | 4 | 3 | 3 | 2 | — | — | — | — |
| 11th | 6 | 5 | 4 | 4 | 3 | 2 | 1 | — | — | — |
| 12th | 6 | 5 | 4 | 4 | 3 | 3 | 2 | — | — | — |
| 13th | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | — | — |
| 14th | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | — | — |
| 15th | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | — |
| 16th | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | — |
| 17th | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
| 18th | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
| 19th | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
| 20th | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 |
All of the following are class features of the benevolent.
Weapon and Armour Proficiency: The benevolent is proficient with all simple weapons, with all types of armour, and with shields (including tower shields).
Spontaneous Casting (Ex): The benevolent has a wider range of spontaneous spells than the standard cleric, although they are all geared toward aiding others. The benevolent may lose any prepared spell of equal or higher level in exchange for any of the following spells:
Luck of the Gods (Sp): Starting at 4th level, the benevolent can, with a brief benediction, bestow good fortune upon others. The recipient of this prayer may, any time within the next 24 hours, reroll any single die roll, as per the granted power for the Luck Domain. If the blessing is not used within 24 hours, it is lost. Additionally, the recipient may add a luck bonus equal to the benevolent’s Charisma bonus to any single roll during that 24-hour period. These two effects can be applied to the same roll. The benevolent may not use this power on himself, and he may use it only upon someone within one alignment step of his deity. Multiple applications of luck of the gods do not stack. This power may be used once per day at 4th level, twice per day at 8th level, three times per day at 12th level, four times per day at 16th level and five times per day at 20th level.
The crusader is a holy warrior, a martial priest dedicated to battling the enemies of his church and spreading the teachings of his deity throughout the lands. The crusader is in many respects akin to the paladin, but is devoted solely to ridding the world of the followers of enemy gods, rather than the paladin’s code. She wields weapon and spell with equal faculty, and is willing either to lead others into battle or to stand against the enemy alone.
Hit Die: d8.
The crusader’s class skills (and the key ability for each skill) are:
Skill Points at 1st Level: (2 + Int modifier) × 4.
Skill Points at Each Additional Level: 2 + Int modifier.
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|---|---|---|---|---|
| 1st | +0 | +2 | +0 | +2 | Deific Foe, Turn Foe’s Followers |
| 2nd | +1 | +3 | +0 | +3 | |
| 3rd | +2 | +3 | +1 | +3 | Bonus Feat |
| 4th | +3 | +4 | +1 | +4 | |
| 5th | +3 | +4 | +1 | +4 | Smite (1/day) |
| 6th | +4 | +5 | +2 | +5 | Deific Foe |
| 7th | +5 | +5 | +2 | +5 | |
| 8th | +6/+1 | +6 | +2 | +6 | Bonus Feat |
| 9th | +6/+1 | +6 | +3 | +6 | |
| 10th | +7/+2 | +7 | +3 | +7 | Smite (2/day) |
| 11th | +8/+3 | +7 | +3 | +7 | Deific Foe |
| 12th | +9/+4 | +8 | +4 | +8 | |
| 13th | +9/+4 | +8 | +4 | +8 | Bonus Feat |
| 14th | +10/+5 | +9 | +4 | +9 | |
| 15th | +11/+6/+1 | +9 | +5 | +9 | Smite (3/day) |
| 16th | +12/+7/+2 | +10 | +5 | +10 | Deific Foe |
| 17th | +12/+7/+2 | +10 | +5 | +10 | |
| 18th | +13/+8/+3 | +11 | +6 | +11 | Bonus Feat |
| 19th | +14/+9/+4 | +11 | +6 | +11 | |
| 20th | +15/+10/+5 | +12 | +6 | +12 | Smite (4/day) |
| Level | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|
| 1st | 3 | 1 | — | — | — | — | — | — | — | — |
| 2nd | 4 | 2 | — | — | — | — | — | — | — | — |
| 3rd | 4 | 2 | 1 | — | — | — | — | — | — | — |
| 4th | 5 | 3 | 2 | — | — | — | — | — | — | — |
| 5th | 5 | 3 | 2 | 1 | — | — | — | — | — | — |
| 6th | 5 | 3 | 3 | 2 | — | — | — | — | — | — |
| 7th | 6 | 4 | 3 | 2 | 1 | — | — | — | — | — |
| 8th | 6 | 4 | 3 | 3 | 2 | — | — | — | — | — |
| 9th | 6 | 4 | 4 | 3 | 2 | 1 | — | — | — | — |
| 10th | 6 | 4 | 4 | 3 | 3 | 2 | — | — | — | — |
| 11th | 6 | 5 | 4 | 4 | 3 | 2 | 1 | — | — | — |
| 12th | 6 | 5 | 4 | 4 | 3 | 3 | 2 | — | — | — |
| 13th | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | — | — |
| 14th | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | — | — |
| 15th | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | — |
| 16th | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | — |
| 17th | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
| 18th | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
| 19th | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
| 20th | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 |
All of the following are class features of the crusader.
Weapon and Armour Proficiency: The crusader is proficient with all simple weapons, with all types of armour, and with shields (including tower shields). In addition, the crusader may choose a single martial weapon with which she is proficient, as though she had the Martial Weapon Proficiency feat.
Deific Foe (Ex): At 1st level and every 5 levels thereafter, a crusader must choose a deity opposed to her own god. The crusader gains a +4 morale bonus to attack and damage rolls against worshippers of the chosen deific foe.
Turn Foe’s Followers (Su): Starting at ist level, the crusader may turn or destroy worshippers of her deific foe. This is resolved just like a normal cleric’s turn undead ability, except that the ability only affects worshippers of the deific foe. A crusader can use this ability a number of times per day equal to 3 + her Charisma modifier. A crusader with 5 or more ranks of Knowledge (Religion) gains a +2 bonus on turning checks against worshippers of her deific foe.
Bonus Feats: The crusader gains a bonus feat at 3rd level and every five levels thereafter. These feats must come from the fighter’s bonus feat list, with the following alteration: Remove Weapon Specialization and Greater Weapon Specialization from the list (as clerics cannot take those feats), and replace it with Combat Casting.
Smite (Su): Once per day, beginning at 5th level, a crusader may make a smite attack against any foe, so long as the foe does not worship the crusader’s deity and does not share either the deity’s or the crusader’s alignment. She adds her Charisma bonus to her attack roll and deals 1 extra point of damage per crusader level. If the crusader accidentally smites a creature that does not qualify by the above conditions, the smite has no effect, but the ability is still used up for the day. At 10th, 15th and 20th level the crusader gains an additional smite attempt per day.
Variably respected, scorned, or feared by other clerics, the evangelist has an intensely personal relationship with his deity. He has little if any formal training, and did not necessarily set out to serve a god; instead, his link with his deity developed naturally, not unlike a sorcerer’s spellcasting ability. Evangelists have a narrower range of spells than a cleric, but they are capable of casting their spells spontaneously, with no need for advance preparation.
Hit Die: d8.
The evangelist’s class skills (and the key ability for each skill) are:
Skill Points at 1st Level: (2 + Int modifier) × 4.
Skill Points at Each Additional Level: 2 + int modifier.
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|---|---|---|---|---|
| 1st | +0 | +2 | +0 | +2 | Domains |
| 2nd | +1 | +3 | +0 | +3 | |
| 3rd | +2 | +3 | +1 | +3 | |
| 4th | +3 | +4 | +1 | +4 | |
| 5th | +3 | +4 | +1 | +4 | Extra Domain |
| 6th | +4 | +5 | +2 | +5 | |
| 7th | +5 | +5 | +2 | +5 | |
| 8th | +6/+1 | +6 | +2 | +6 | |
| 9th | +6/+1 | +6 | +3 | +6 | |
| 10th | +7/+2 | +7 | +3 | +7 | Extra Domain |
| 11th | +8/+3 | +7 | +3 | +7 | |
| 12th | +9/+4 | +8 | +4 | +8 | |
| 13th | +9/+4 | +8 | +4 | +8 | |
| 14th | +10/+5 | +9 | +4 | +9 | |
| 15th | +11/+6/+1 | +9 | +5 | +9 | Extra Domain |
| 16th | +12/+7/+2 | +10 | +5 | +10 | |
| 17th | +12/+7/+2 | +10 | +5 | +10 | |
| 18th | +13/+8/+3 | +11 | +6 | +11 | |
| 19th | +14/+9/+4 | +11 | +6 | +11 | |
| 20th | +15/+10/+5 | +12 | +6 | +12 | Extra Domain |
| Level | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|
| 1st | 5 | 3 | — | — | — | — | — | — | — | — |
| 2nd | 6 | 4 | — | — | — | — | — | — | — | — |
| 3rd | 6 | 5 | — | — | — | — | — | — | — | — |
| 4th | 6 | 6 | 3 | — | — | — | — | — | — | — |
| 5th | 6 | 6 | 4 | — | — | — | — | — | — | — |
| 6th | 6 | 6 | 5 | 3 | — | — | — | — | — | — |
| 7th | 6 | 6 | 6 | 4 | — | — | — | — | — | — |
| 8th | 6 | 6 | 6 | 5 | 3 | — | — | — | — | — |
| 9th | 6 | 6 | 6 | 6 | 4 | — | — | — | — | — |
| 10th | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — | — |
| 11th | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — | — |
| 12th | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — |
| 13th | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — |
| 14th | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — |
| 15th | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — |
| 16th | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — |
| 17th | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — |
| 18th | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
| 19th | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
| 20th | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
| Level | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|
| 1st | 4 | 2+2 | — | — | — | — | — | — | — | — |
| 2nd | 5 | 2+2 | — | — | — | — | — | — | — | — |
| 3rd | 5 | 3+2 | — | — | — | — | — | — | — | — |
| 4th | 6 | 3+2 | 1+2 | — | — | — | — | — | — | — |
| 5th | 6 | 4+3 | 2+3 | — | — | — | — | — | — | — |
| 6th | 7 | 4+3 | 2+3 | 1+3 | — | — | — | — | — | — |
| 7th | 7 | 5+3 | 3+3 | 2+3 | — | — | — | — | — | — |
| 8th | 8 | 5+3 | 3+3 | 2+3 | 1+3 | — | — | — | — | — |
| 9th | 8 | 5+3 | 4+3 | 3+3 | 2+3 | — | — | — | — | — |
| 10th | 9 | 5+4 | 4+4 | 3+4 | 2+4 | 1+4 | — | — | — | — |
| 11th | 9 | 5+4 | 5+4 | 4+4 | 3+4 | 2+4 | — | — | — | — |
| 12th | 9 | 5+4 | 5+4 | 4+4 | 3+4 | 2+4 | 1+4 | — | — | — |
| 13th | 9 | 5+4 | 5+4 | 4+4 | 4+4 | 3+4 | 2+4 | — | — | — |
| 14th | 9 | 5+4 | 5+4 | 4+4 | 4+4 | 3+4 | 2+4 | 1+4 | — | — |
| 15th | 9 | 5+5 | 5+5 | 4+5 | 4+5 | 4+5 | 3+5 | 2+5 | — | — |
| 16th | 9 | 5+5 | 5+5 | 4+5 | 4+5 | 4+5 | 3+5 | 2+5 | 1+5 | — |
| 17th | 9 | 5+5 | 5+5 | 4+5 | 4+5 | 4+5 | 3+5 | 3+5 | 2+5 | — |
| 18th | 9 | 5+5 | 5+5 | 4+5 | 4+5 | 4+5 | 3+5 | 3+5 | 2+5 | 1+5 |
| 19th | 9 | 5+5 | 5+5 | 4+5 | 4+5 | 4+5 | 3+5 | 3+5 | 3+5 | 2+5 |
| 20th | 9 | 5+6 | 5+6 | 4+6 | 4+6 | 4+6 | 3+6 | 3+6 | 3+6 | 2+6 |
1 Numbers after the “+” symbol refer to the domain spells added to the evangelist’s spells known list.
All of the following are class features of the evangelist.
Weapon and Armour Proficiency: The evangelist is proficient with all simple weapons, with light and medium armour, and with shields (except tower shields).
Evangelist Spellcasting: The evangelist casts divine spells from the cleric spell list. His spellcasting ability is based on his Wisdom score. The evangelist casts these divine spells and gains spells known from the cleric list as a sorcerer casts arcane spells and gains spells from the sorcerer/wizard list. See the “Spells” ability of the sorcerer class for details. Note that the evangelist cannot learn a new divine spell in place of domain spells known.
Domains: At 1st level, the evangelist chooses two domains. He gains the granted ability of both domains, and he adds all the spells listed on the domain spell list to his spells known list at the appropriate levels (although he still can’t cast these spells unless he is of appropriate level). The evangelist does not gain the cleric’s ability to cast extra spells chosen from the domain lists.
Source: Dragon Magazine #311 (Page 47)