¶ Law Domain
Deities:
- Core: St. Cuthbert, Heironeous, Hextor, Moradin, Wee Jas, Yondalla
- Faerunian: Arvoreen, Azuth, Bane, Berronar Truesilver, Clangeddin Silverbeard, Cyrrollalee, Deep Duerra, Gaerdal Ironhand, Gargauth, Garl Glittergold, Gorm Gulthyn, Helm, Hoar, Horus Re, Ilmater, Jergal, Kelemvor, Laduguer, Loviatar, Moradin, Nobanion, Osiris, Red Knight, Savras, Set, Siamorphe, Tiamat, Torm, Tyr, Ulutiu, Urogalan, Yondalla
- Other: The Eternal Light
Granted Powers:
You cast law spells at +1 caster level.
¶ Law Domain Spells
- Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Calm Emotions: Calms creatures, negating emotion effects.
- Magic Circle against Chaos: As protection from chaos, but 10-ft. radius and 10 min./level.
- Order’s Wrath: Damages and dazes chaotic creatures.
- Dispel Chaos: +4 bonus against attacks by chaotic creatures.
- Hold Monster: As hold person, but any creature.
- Dictum: Kills, paralyzes, slows or deafens non-lawful subjects.
- Shield of Law:F +4 to AC, +4 resistance, and SR 25 against chaotic spells.
- Summon Monster IX:1 Calls extraplanar creature to fight for you.
1 Cast as a law spell only.
Source: Player’s Handbook (Page 187)