Evocation [Force]
Level: Cleric 2, Mysticism 2, Sentinel 2, War 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Magic weapon of force
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: Yes
A weapon made of pure force springs into existence and attacks opponents at a distance, as you direct it, dealing 1d8 force damage per hit, +1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favoured by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form. It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn. It uses your base attack bonus (possibly allowing it multiple attacks per round in subsequent rounds) plus your Wisdom modifier as its attack bonus. It strikes as a spell, not as a weapon, so, for example, it can damage creatures that have damage reduction. As a force effect, it can strike incorporeal creatures without the normal miss chance associated with incorporeality. The weapon always strikes from your direction. It does not get a flanking bonus or help a combatant get one. Your feats (such as Weapon Focus) or combat actions (such as charge) do not affect the weapon. If the weapon goes beyond the spell range, if it goes out of your sight or if you have not designated an opponent, the weapon returns to you and hovers.
Each round after the first, you can use a move action to redirect the weapon to a new target. If you do not, the weapon continues to attack the previous round’s target. On any round that the weapon switches targets, it gets one attack. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it to. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action.
A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation or a rod of cancellation affects it. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object).
If an attacked creature has spell resistance, you make a caster level check (1d20 + caster level) against that spell resistance the first time the spiritual weapon strikes it. If the weapon is successfully resisted, the spell is dispelled. If not, the weapon has its normal full effect on that creature for the duration of the spell.
The weapon that you get is often a force replica of your deity’s own personal weapon, many of which have individual names. A Cleric without a deity gets a weapon based on his alignment. A neutral cleric without a deity can create a spiritual weapon of any alignment, provided he is acting at least generally in accord with that alignment at the time. The weapons associated with each deity or alignment are as follows.
Core Deities:
- Bahamut: Heavy Pick
- Boccob: Quarterstaff, “Staff of Boccob”
- Corellon Larethian: Longsword, “Sahandrian”
- Ehlonna: Longbow, “Jenevier”
- Erythnul: Morningstar, “Agony”
- Fharlanghn: Quarterstaff, “Traveller’s Friend”
- Garl Glittergold: Battleaxe, “Arumdina”
- Gruumsh: Spear, “Bloodspear”
- Heironeous: Longsword, “Justicebringer”
- Hextor: Flail, “Executioner”
- Kord: Greatsword, “Kelmar”
- Kurtulmak: Spear
- Lolth: Whip
- Moradin: Warhammer, “Soulhammer”
- Nerull: Scythe, “Lifecutter”
- Obad-Hai: Quarterstaff, “Stormstouch”
- Olidammara: Rapier, “Swiftstrike”
- Pelor: Heavy Mace, “Sunscepter”
- St. Cuthbert: Heavy Mace, “The Mace of Cuthbert”
- Tiamat: Heavy Pick
- Vecna: Dagger, “Afterthought”
- Wee Jas: Dagger, “Discretion”
- Yondalla: Short Sword, “Hornblade”
Olympian Deities:
Pharaonic Deities:
Asgardian Deities:
The Faith of the Sun Deity:
Following the Light Deities:
Dennari Deity:
Faerûnian Deities:
- Akadi: Heavy Flail, A whirlwind
- Auril: Battleaxe, “Icemaiden’s Caress” [ice axe]
- Azuth: Quarterstaff, “The Old Staff”
- Bane: Morningstar, “The Black Hand of Bane” [a black gauntlet]
- Beshaba: Scourge, “Ill Fortune” [barbed scourge]
- Chauntea: Scythe, A shock of grain
- Cyric: Longsword, “Razor’s Edge”
- Deneir: Dagger, A whirling glyph
- Eldath: Net or Net that does damage as Unarmed Strike
- Finder Wyvernspur: Bastard Sword, “Sword of Songs”
- Garagos: Longsword, “The Tentacus” [a pinwheel of five black, snakey arms each ending in a sword]
- Gargauth: Dagger or Throwing Dagger, “Corruptor”
- Gond: Warhammer, “Craftmaster”
- Grumbar: Warhammer, A stony fist
- Gwaeron Windstrom: Greatsword, “Flameheart”
- Helm: Bastard Sword, “Ever Watchful”
- Hoar: Javelin, “Retribution’s Sting” [javelin of lightning]
- Ilmater: Unarmed Strike, An open hand
- Istishia: Warhammer, A wave
- Jergal: Scythe, A white glove
- Kelemvor: Bastard Sword, “Fatal Touch”
- Kossuth: Spiked Chain, Tendril of flame
- Lathander: Light or Heavy Mace, “Dawnspeaker”
- Lliira: Shuriken, “Sparkle”
- Loviatar: Scourge, “Painbringer”
- Lurue: Shortspear, A unicorn horn
- Malar: Claw Bracer, A beast’s claw
- Mask: Longsword, “Stealthwhisper”
- Mielikki: Scimitar, “The Hornblade”
- Milil: Rapier, “Sharptongue”
- Mystra: Shuriken, Seven whirling stars
- Nobanion: Heavy Pick, A lion’s head
- Oghma: Longsword, “Mortal Strike”
- Red Knight: Longsword, “Checkmate”
- Savras: Dagger, “The Eye of Savras”
- Selûne: Heavy Mace, “The Rod of Four Moons”
- Shar: Chakram, “The Disk of Night”
- Sharess: Claw Bracer, A great cat’s paw
- Shaundakul: Greatsword, “Sword of Shadows”
- Shiallia: Quarterstaff, “Forest’s Friend”
- Siamorphe: Light Mace, “Noble Might” [scepter]
- Silvanus: Maul, “The Great Mallet of Silvanus”
- Sune: Whip, A silken sash
- Talona: Unarmed Strike, A scabrous hand
- Talos: Longspear or Shortspear, A lightning bolt
- Tempus: Battleaxe, “Battle Prowess”
- Tiamat: Heavy Pick, A dragon head
- Torm: Greatsword, “Duty’s Bond”
- Tymora: Shuriken, A spinning coin
- Tyr: Longsword, “Justiciar”
- Ubtao: Heavy Pick, Tyrannosaur head
- Ulutiu (slumbering): Longspear or Shortspear, “Harpoon of the Cold Sea”
- Umberlee: Trident, “Drowning Death” [trident] or jellyfish
- Uthgar: Battleaxe, Appropriate beast totem spirit
- Valkur: Cutlass, “The Captain’s Cutlass”
- Velsharoon: Quarterstaff, “Skull Staff of the Necromancer”
- Waukeen: Nunchaku, Cloud of coins
Drow Deities:
Dwarven Deities:
- Abbathor: Dagger, “Heart of Avarice” [diamond-bladed dagger]
- Berronar Truesilver: Heavy Mace, “Wrath of Righteousness”
- Clangeddin Silverbeard: Battleaxe, “Giantbane”
- Deep Duerra (duergar): Battleaxe, “Mindshatter”
- Dugmaren Brightmantle: Short Sword, “Sharptack”
- Dumathoin: Maul, “Magmahammer” [mattock]
- Gorm Gulthyn: Battleaxe, “Axegard”
- Haela Brightaxe: Greatsword, “Flamebolt”
- Laduguer (duergar): Warhammer, “Grimhammer”
- Marthammor Duin: Heavy Mace, “Glowhammer”
- Moradin: Warhammer, “Soulhammer”
- Sharindlar: Whip, “Fleetbite”
- Thard Harr: Spiked Gauntlet, Clawed gauntlet
- Vergadain: Longsword, “Goldseeker”
Elven Deities:
- Aerdrie Faenya: Quarterstaff, “Thunderbolt”
- Angharradh: Longspear or Shortspear, “Duskshaft”
- Corellon Larethian: Longsword, “Sahandrian”
- Deep Sashelas: Trident, “Trifork of the Deeps”
- Erevan Ilesere: Short Sword, “Quickstrike”
- Fenmarel Mestarine: Dagger, “Thornbite”
- Hanali Celanil: Dagger, A shining heart
- Labelas Enoreth: Quarterstaff, “The Timestave”
- Rillifane Rallathil: Quarterstaff, “The Oakstaff”
- Sehanine Moonbow: Quarterstaff, “Moonshaft”
- Shevarash: Longbow, “The Black Bow”
- Solonor Thelandira: Longbow, “Longshot”
Gnome Deities:
Halfling Deities:
Mulhorandi Deities:
- Anhur: Falchion, “Warhawk”
- Geb: Quarterstaff, “Stonemantle”
- Hathor: Short Sword, Long cow horns
- Horus-Re: Khopesh, An ankh
- Isis: Punching Dagger, An ankh and star
- Nephthys: Whip, An ankh trailing a golden mist
- Osiris: Light Flail or Heavy Flail, “Just Reward”
- Sebek: Longspear or Shortspear, “The Sorrowful Spear”
- Set: Longspear or Shortspear, “The Spear of Darkness”
- Thoth: Quarterstaff, “Knowledge Keeper”
Orc Deities:
- Bahgtru: Spiked Gauntlet, “Crunch”
- Gruumsh: Longspear or Shortspear, “The Bloodspear” [longspear]
- Ilneval: Longsword, “Foe Smiter”
- Luthic: Claw Bracer, A hand with long claws
- Shargaas: Short Sword, “Nightblade”
- Yurtrus: Unarmed Strike, Pale white hands
Alignments:
- Chaos: Battleaxe, “The Blade of Change”
- Evil: Light flail, “The Scourge of Souls”
- Good: Warhammer, “The Hammer of Justice”
- Law: Longsword, “The Sword of Truth”
Source: Player’s Handbook (Page 283)